Kloudz turns to face you.
* Kloudz fires a needle-bodkin arrow at you. You dodge.
The needle-bodkin arrow lands nearby!
[You're solidly balanced with no advantage.]
You turn to face Kloudz.
< You fire a barbed arrow at Kloudz. Kloudz attempts to dodge. The arrow lands a solid hit that bloodies Kloudz's lip, lightly stunning him.

The barbed arrow lodges itself shallowly into Kloudz!
[You're solidly balanced and in dominating position.]
[Roundtime 1 sec.]
Ruddenly, as if somehow startled from its sleep, your snake wakes and plunges down your chest. As the last coil unloops from your neck the snake flips its tail and bats you on the nose!

Reaching your belt, the snake drapes itself over the buckle and resumes its slumbering state.
Student Pendil just went southeast.
Tykyra searches around for a moment.
Student Pendil just arrived.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
You harness 5 mana and attempt to hold it.
Roundtime: 3 seconds
You hear the voice of Dazia say, "just kinda outa mindish right now"
Tykyra searches around for a moment.
Pendil grabs Kloudz's arm and drags him southeast with him.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow.
Also here: Savage Kloudz and Student Pendil.
Obvious paths: southwest, west, northwest.
You notice Kloudz slip into a hiding place.
Pendil seems to be concentrating intently on something.
Kloudz comes out of hiding.
* Kloudz fires a needle-bodkin arrow at you. You dodge.
The needle-bodkin arrow lands nearby!
[You're solidly balanced and in strong position.]
You point at Kloudz.
Kloudz reaches into his harness and gets one of his needle-bodkin arrows to load his ebon-hued bow.
You gesture at Kloudz.
The mana you were holding contributes to the spell.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on Kloudz's left arm. The beam cooks away flesh and blackens bone!
Roundtime: 2 seconds
Pendil grabs Kloudz's arm and tries to drag him, but he doesn't budge.
Kloudz appears to be aiming at you with his ebon-hued bow.
Kloudz begins to advance towards you!
Kloudz is still a distance away from you and is closing steadily.
Pendil gestures at you.
Your Psychic Shield helps you resist the spell.
You sense Pendil attempting to strike at your mind and manage to hold it off!
Roundtime: 7 seconds
* Kloudz fires a needle-bodkin arrow at you. You evade.
The needle-bodkin arrow lands nearby!
[You're solidly balanced and in strong position.]
Kloudz reaches into his harness and gets one of his needle-bodkin arrows to load his ebon-hued bow.
* Kloudz fires a needle-bodkin arrow at you. You evade.
The needle-bodkin arrow lands nearby!
[You're solidly balanced and in better position.]
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
Kloudz reaches into his harness and gets one of his needle-bodkin arrows to load his ebon-hued bow.
You are unable to retreat from Kloudz!
Roundtime: 2 seconds.
Kloudz closes to pole weapon range on you!
Student Pendil just went west.
You gesture at Kloudz.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on Kloudz's head. The beam produces an unsightly burn, but nothing serious.
Roundtime: 3 seconds
Kloudz closes to melee range on you!

You retreat back to pole range.
You retreat from combat.
You are already as far away as you can get!
Kloudz appears to be trying to avoid being engaged.
Kloudz appears to be trying to avoid being engaged.
Kloudz appears to be trying to avoid being engaged.
Savage Kloudz just went southwest.
[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a barbed arrow, a barbed arrow, a ebony longbow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Also here: Savage Kloudz.
Obvious paths: north, northeast, northwest.
Apexi came through the Lich Gate.
Savage Kloudz went through the Lich Gate.
Apexi just went north.
You reach into your harness and get a barbed arrow to load your forester's bow.
You use your last arrow.
Roundtime: 3 sec.
Student Pendil just arrived.
You turn to face Pendil.
< You fire a barbed arrow at Pendil. Pendil attempts to evade. The arrow lands a good strike to Pendil's right arm.

The barbed arrow lodges itself shallowly into Pendil!
[You're solidly balanced with no advantage.]
[Roundtime 1 sec.]
Apexi just arrived.
Apexi went through the Lich Gate.
Koudelka's group just arrived.
Student Pendil just went north.
You reach into your harness and get a fishtail head arrow to d your forester's bow.
You use your last arrow.
Roundtime: 3 sec.
Koudelka's group just went northeast.
Koudelka's group just arrived.
You peer north and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Obvious paths: north, east, south, west.
Koudelka's group just went north.

[Hilltop Cemetery, Lich Gate]
The ground beneath your feet is black and dead, as though it had once been engulfed in a great inferno. Oddly enough, the Lich Gate before you appears pristine and intact, unscathed by the apparent waste and desolation that surround or perhaps radiate from it.
Obvious paths: south.
Kovan just arrived.
Roundtime: 3 sec.
You see signs that someone is about, but fail to discover their location in the room.
You don't find anything of interest here.
Kovan went through the Lich Gate.
[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a barbed arrow, a barbed arrow, a ebony longbow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.
Kovan just arrived.
Kovan picks up a ebony longbow.
Kovan slings a ebony longbow over his shoulder.
Kovan just went north.
Koudelka's group just arrived.
Tykyra sighs.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
Pendil comes out of hiding.
Pendil yells, "Kovan"
Kovan just went north.
Student Pendil just went north.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a crossbow bolt, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Tykyra, Koudelka, Student Pendil, and Kovan.
Obvious paths: southeast, south, southwest, northwest.
You turn to face Pendil.
< You fire a fishtail head arrow at Pendil. Pendil fails to evade. The arrow lands a solid hit to Pendil's left hand.

The fishtail head arrow lodges itself shallowly into Pendil!
[You're solidly balanced with no advantage.]
[Roundtime 1 sec.]
Koudelka's group just went northwest.
You reach into your harness and get a blunt flint-tip arrow to d your forester's bow.
You use your last arrow.
Roundtime: 3 sec.
Pendil says, "Kovan"
Pendil says, "SIck em"
Koudelka's group just arrived.
Student Pendil just went south.
Koudelka's group just went south.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Tykyra and Koudelka.
Obvious paths: north, east, south, west.
Kovan just arrived.
Koudelka's group just went east.
Roundtime: 3 sec.
You notice Dazia who is quite obviously attempting to remain hidden.
[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Also here: Savage Kloudz, Tykyra, and Koudelka.
Obvious paths: north, northeast, northwest.
Savage Kloudz just went north.
Kovan just arrived.
Savage Kloudz just arrived.
* Kloudz fires a needle-bodkin arrow at you. You evade.
The needle-bodkin arrow lands nearby!
[You're solidly balanced with no advantage.]
Kovan turns to face you.
You turn to face Kloudz.
< You fire a blunt flint-tip arrow at Kloudz. Kloudz attempts to dodge. The arrow lands a harmless blow to Kloudz's left arm.
The blunt flint-tip arrow falls to the ground!
[You're solidly balanced with no advantage.]
[Roundtime 1 sec.]
Savage Kloudz just went north.
Kovan releases a deafening roar, filled with the bloodlust of a thousand crazed warriors!

Dazia just appeared.

Dazia is stunned, with an expression of true fear.


You stand in frozen in fear, stunned by the incredible roar.


Tykyra blinks painfully.


Tykyra is stunned, with an expression of true fear.


Koudelka blinks painfully.


Koudelka is stunned, with an expression of true fear.

SYou are still stunned.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Obvious paths: north, east, south, west.
Dazia followed.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a crossbow bolt, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
Dazia followed.
You reach into your harness and get one of your warhead arrows to load your forester's bow.
Roundtime: 3 sec.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a crossbow bolt, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Dazia.
Obvious paths: southeast, south, southwest, northwest.
You notice Dazia slip into a hiding place.
You peer south and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
You start trying to hang back to avoid combat.
You frantically search for a place to hide, as Kloudz advances towards you.
You hear Kovan yell, "Pend, come to middle."
Roundtime: 2 seconds.
You melt into the background, convinced that your attempt to hide went unobserved.
You are certain someone else is here.
Roundtime 3 seconds.
You chuckle.
Kloudz comes out of hiding.
Having lost sight of his target, Kloudz stops advancing.
You come out of hiding.
You are already facing Kloudz.
< You fire a warhead arrow at Kloudz. Kloudz fails to evade. The arrow lands a hard hit that punches a hole through the skin on its side, lightly stunning him.

The warhead arrow lodges itself shallowly into Kloudz!
[You're solidly balanced and in dominating position.]
[Roundtime 1 sec.]
You reach into your harness and get one of your warhead arrows to load your forester's bow.
Roundtime: 3 sec.
Pendil comes out of hiding.
Pendil gestures at you.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on your head. The beam burns through the flesh clear to the bone!
Roundtime: 5 seconds

* Kloudz fires a needle-bodkin arrow at you. You dodge.
The needle-bodkin arrow lands nearby!
[You're beat up, solidly balanced and in superior position.]
Student Pendil just went south.
Kloudz reaches into his harness and gets one of his needle-bodkin arrows to load his ebon-hued bow.
You are already facing Kloudz.
< You fire a warhead arrow at Kloudz. Kloudz fails to evade. The arrow lands a good hit to Kloudz's right leg.

The warhead arrow lodges itself shallowly into Kloudz!
[You're beat up, solidly balanced and in strong position.]
[Roundtime 1 sec.]
Your body feels beat up.
Your spirit feels full of life.
You are slightly fatigued.
You have a crushed skull with horrendous wounds, some minor abrasions to the right arm, a few nearly invisible scars along the right arm.

Bleeding
Area Rate
-----------------------------------------
head severe
Kloudz retreats from you.
You work carefully at tending your wound.
Doing your best, you are able to stop the bleeding.
Kloudz appears to be trying to avoid being engaged.
Savage Kloudz just went south.
You reach into your harness and get one of your warhead arrows to load your forester's bow.
Roundtime: 3 sec.
You say, "man I hate head bleeders"
Koudelka's group just arrived.
You no longer feel as frightened by the insane barbarian battle roar.
You sense an overall decrease in moon mana.
You raise your arms skyward, chanting the words of the Refractive Field spell.
Koudelka's group just went southeast.
You harness 7 mana and attempt to hold it.
Roundtime: 3 seconds
You gesture.
The whole world begins to shimmer as a refractive field slowly gathers around you.
You peer south and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
The refractive field gathers around you, completely hiding you from view.
Apexi just arrived.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
You harness 5 more mana and add it to the 7 you were holding.
Roundtime: 3 seconds
Apexi just went south.
You harness 5 more mana and add it to the 12 you were holding.
Roundtime: 3 seconds
You harness 5 more mana and add it to the 17 you were holding.
Roundtime: 3 seconds

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
You peer south and see ...

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a blunt flint-tip arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.
You hear the voice of Pendil say, "we have agreement"
You feel fully prepared to cast your spell.
You hear someone snickering.
You hear the voice of Pendil say, "deh wont report"
Kovan yells, "Girru anyone allowed to jump in?"
Pendil comes out of hiding.
Pendil yells, "hes on my team"
You notice Pendil slip into a hiding place.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
You let your concentration lapse and feel the spell's energies dissipate.
You release the mana you were holding.
The refractive field surrounding you fades away.
You hear Dazia yell, "i would say no cause i haven't jumped in yet even with two on one"
You point at Pendil, ruining his hiding place.
Round time: 2 sec.
Student Pendil just went north.
You don't have a spell prepared!

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a crossbow bolt, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Student Pendil and Dazia.
Obvious paths: southeast, south, southwest, northwest.
You don't have a spell prepared!
Student Pendil just went southeast.
[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow, a needle-bodkin arrow, and a needle-bodkin arrow.
Also here: Student Pendil.
Obvious paths: southwest, west, northwest.
You turn to face Pendil.
< You fire a warhead arrow at Pendil. Pendil attempts to evade. The arrow lands a good strike to Pendil's left leg.

The warhead arrow lodges itself shallowly into Pendil!
[You're battered, solidly balanced with no advantage.]
[Roundtime 1 sec.]
RStudent Pendil just went southwest.
You hear Kovan yell, "well jump in then, Im on Pendil's team"
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow, a needle-bodkin arrow, and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
You hear Pendil yell, "Kovan come to room with the arrows"
You peer west and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil.
Obvious paths: north, east, south, west.
You peer west and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan and Student Pendil.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan and Student Pendil.
Obvious paths: north, east, south, west.
You feel fully prepared to cast your spell.
You gesture at Kovan.
A brilliant moonbeam descends from the sky, barely missing Kovan and leaving a small scorch mark upon the ground where it struck.
Roundtime: 1 seconds
Kovan laughs!

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a crossbow bolt, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
Your injuries prevent you from hiding.
Roundtime: 5 seconds
You say, "doh"
You raise your arms skyward, chanting the words of the Refractive Field spell.
You harness 5 mana and attempt to hold it.
Roundtime: 3 seconds
You gesture.
The whole world begins to shimmer as a refractive field slowly gathers around you.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow, a needle-bodkin arrow, and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
You harness 5 more mana and add it to the 5 you were holding.
Roundtime: 3 seconds
You pick up a needle-bodkin arrow.
You d your bow with a needle-bodkin arrow.
You use your last arrow.
Roundtime: 2 sec.
The refractive field gathers around you, completely hiding you from view.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil and Dazia.
Obvious paths: north, east, south, west.
Student Pendil just went north.
Kovan just arrived.
Kovan asks, "daz in?"
Student Pendil just arrived.
You hear the voice of Dazia say, "lol"
Pendil grabs Kovan's knee and shakes him!
Kovan points at Dazia, ruining her hiding place.
Dazia says, "i guess if you are"
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil, Kovan, and Dazia.
Obvious paths: north, east, south, west.
Dazia just went south.
Kovan holds hands with Pendil.
Kovan says, "Cool."
You become visible again.
You turn to face Pendil.
< You fire a needle-bodkin arrow at Pendil. Pendil attempts to evade. The arrow lands a good strike that barely punctures the skin on the upper chest causing a slight welt.

The needle-bodkin arrow lodges itself shallowly into Pendil!
[You're hurt, solidly balanced with no advantage.]
[Roundtime 1 sec.]
Kovan glances at you briefly and then steps away, making it clear he doesn't care to be followed.
Kovan turns to face you.
* Kovan fires a barbed arrow at you. You attempt to evade. The arrow lands a heavy strike that scratches you in a slash from behind, lightly stunning you.
The barbed arrow lodges itself shallowly into you!
[You're badly hurt, very badly balanced with opponent in excellent position.]
Girru teeters and nearly falls over.
Pendil says, "crap"
Pendil says, "ouch"
Girru slowly tips over and falls down.
Kovan asks, "Kill?"
Pendil waves to you.
Kovan picks up a barbed arrow.
Kovan ds his longbow with a barbed arrow.
Pendil nods.
You chant a small phrase, the power of your cantrip flowing from your lips!
A billowing ck of some unusual crystalline substance appears and wraps itself around you.
You kick your legs into the air and use their momentum to snap upright into a standing position.
[Roundtime: 3 seconds.]
Kovan says, "Yeah or no"
Pendil says, "to death"
* Kovan fires a barbed arrow at you. You fail to evade. The arrow lands a good strike to your left hand.
The barbed arrow lodges itself shallowly into you!
[You're smashed up, very badly balanced with opponent in superior position.]
Dazia just arrived.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
You raise your arms skyward, chanting the words of the Refractive Field spell.
You harness 5 more mana and add it to the 9 you were holding.
Roundtime: 3 seconds

You gesture.
The whole world begins to shimmer as a refractive field slowly gathers around you.

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
Obvious paths: northeast, east, southeast.
You reach into your harness and get a warhead arrow to d your forester's bow.
You use your last arrow.
Roundtime: 3 sec.
You feel better balanced.
The refractive field gathers around you, completely hiding you from view.
You peer east and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
Kovan just went north.
You peer north and see ...

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Kovan.
Obvious paths: southeast, south, southwest, northwest.
Savage Kloudz just arrived.
You notice Kloudz slip into a hiding place.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
Kovan just arrived.
Kovan just went south.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
IYou harness 5 more mana and add it to the 13 you were holding.
Roundtime: 3 seconds
You feel fully balanced again.
You get a bottle of naphtha from inside your shadowsilk cloak.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
You peer south and see ...

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.
You hear the voice of Pendil say, "wait a sec"

You peer east and see ...

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
You peer west and see ...

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
Obvious paths: northeast, east, southeast.
Pendil comes out of hiding.
Pendil raises his arms skyward, chanting.
You recognize the spell as Burn.
You feel fully prepared to cast your spell.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
You hear Kovan yell, "Daz cmere, take your ck off."

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.
You hear Kovan yell, "I wana see whatcha look like"
You feel a slight pain from the barbed arrow lodged in your back.
Your body feels in bad shape.
Your spirit feels full of life.
You have a crushed skull with horrendous wounds, some minor abrasions to the right arm, a few nearly invisible scars along the right arm, some tiny scratches to the left hand, cuts and bruises about the back.

Bleeding
Area Rate
-----------------------------------------
head (tended)

You have a barbed arrow lodged shallowly into your left hand, a barbed arrow lodged shallowly into your back.
Dazia comes out of hiding.
Dazia yells, "heh"
You hear Kovan yell, "wont attack, just wana see"

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
You peer west and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.
You feel a slight pain from the barbed arrow lodged in your left hand.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
You peer south and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Obvious paths: north, east, south, west.
You peer south and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Obvious paths: north, east, south, west.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Obvious paths: north, east, south, west.
[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Also here: Kovan and Dazia.
Obvious paths: north, northeast, northwest.
Kovan asks, "Leme see?"
Dazia says, "more worried bout pendy and kloudz"
Dazia removes a black shadowsilk ck from her shoulders.
Dazia puts her ck in her blue brocade backpack.
Dazia grins.
Kovan says, "Ugh Skra"
Kovan says, "Good"
You no longer feel as strong a connection to the webs of fate.
Dazia says, "nothin special"
Dazia gets a black shadowsilk ck from inside her blue brocade backpack.
Kovan says, "Just wanted to make sure you werent something cool"
Dazia drapes a black shadowsilk ck from her shoulders, which totally envelops her.
Kovan just went north.
Dazia says, "heh"

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
Obvious paths: northeast, east, southeast.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
You hear Dazia yell, "just a cleric nothin special"

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan and Savage Kloudz.
Obvious paths: north, east, south, west.
You notice Kloudz slip into a hiding place.
Kennoki just arrived.
Kennoki just went north.
Pendil comes out of hiding.
Pendil yells, "lets rock"
Kloudz comes out of hiding.
Kloudz shifts his weight.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil, Kovan, and Savage Kloudz.
Obvious paths: north, east, south, west.
You feel fully prepared to cast your spell.
Kennoki just arrived.
Savage Kloudz just went south.
Kennoki just went north.
Pendil says, "crap"

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a warhead arrow, a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Obvious paths: north, northeast, northwest.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil and Kovan.
Obvious paths: north, east, south, west.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Student Pendil and Kovan.
Obvious paths: north, east, south, west.

* Pendil was just struck down!
You reveal yourself.
You splash some naphtha on Pendil and gesture at him.
The mana you were holding contributes to the spell.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on Pendil's left arm. The naphtha bursts into flame, burning Pendil badly!
The beam completely incinerates the left arm!

* Pendil is slain before your eyes!
Roundtime: 1 seconds

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a needle-bodkin arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Kennoki.
Obvious paths: southeast, south, southwest, northwest.
Kennoki just went south.
Kovan just arrived.
You feel a slight pain from the barbed arrow lodged in your back.
The barbed arrow lodged in you loosens a bit.
Kovan turns to face you.
* Kovan fires a barbed arrow at you. You attempt to evade. The arrow lands a strong hit that cuts deeply across the pectoral muscles, lightly stunning you.
The barbed arrow lodges itself shallowly into you!
[You're terribly wounded, very badly balanced with opponent in excellent position.]
You are still stunned.
You are still stunned.
Kovan picks up a needle-bodkin arrow.
Kovan begins to advance towards you!
Kovan is still a distance away from you and is closing steadily.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kennoki and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
Obvious paths: northeast, east, southeast.
You raise your arms skyward, chanting the words of the Refractive Field spell.
Your body feels in extremely bad shape!
Your spirit feels full of life.
You have a crushed skull with horrendous wounds, some minor abrasions to the right arm, a few nearly invisible scars along the right arm, some tiny scratches to the left hand, deep slashes across the chest area, cuts and bruises about the back.

Bleeding
Area Rate
-----------------------------------------
head (tended)
chest moderate

You have a barbed arrow lodged shallowly into your chest, a barbed arrow lodged shallowly into your left hand, a barbed arrow lodged just barely into your back.
You feel a slight pain from the barbed arrow lodged in your left hand.
You harness 5 mana and attempt to hold it.
Roundtime: 3 seconds
You gesture.
The whole world begins to shimmer as a refractive field slowly gathers around you.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
You feel better balanced.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, a sturdy iron strongbox, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly.
Obvious paths: northeast, east, southeast.
The refractive field gathers around you, completely hiding you from view.
Your body feels in extremely bad shape!
Your spirit feels full of life.
You have a crushed skull with horrendous wounds, some minor abrasions to the right arm, a few nearly invisible scars along the right arm, some tiny scratches to the left hand, deep slashes across the chest area, cuts and bruises about the back.

Bleeding
Area Rate
-----------------------------------------
head (tended)
chest moderate

You have a barbed arrow lodged shallowly into your chest, a barbed arrow lodged shallowly into your left hand, a barbed arrow lodged just barely into your back.
You feel fully balanced again.
You put your naphtha in your shadowsilk cloak.
You unload the bow.
Roundtime: 1 seconds.
You put your arrow in your weapons harness.
You sling a forester's bow over your shoulder.
You skillfully remove the barbed arrow from your chest leaving the wound no worse than it was before.
Roundtime: 10 seconds.
You put your arrow in your weapons harness.
You raise your arms skyward, chanting the words of the Refractive Field spell.
You work carefully at tending your wound.
Doing your best, you are able to stop the bleeding.
You feel a slight pain from the barbed arrow lodged in your back.
The barbed arrow dislodges and falls to the ground.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.

The bandages binding your head soak through with blood becoming useless and you begin bleeding again.

You peer east and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
You work carefully at tending your wound.
Doing your best, you are able to stop the bleeding.
Roundtime: 4 sec.
You feel a slight pain from the barbed arrow lodged in your left hand.
Dazia just arrived.
You harness 5 more mana and add it to the 5 you were holding.
Roundtime: 3 seconds
Dazia reaches into her quiver and gets one of her slender tip bolts to load her forester's crossbow.
You harness 5 more mana and add it to the 10 you were holding.
Roundtime: 3 seconds
You feel fully prepared to cast your spell.
You get a bottle of naphtha from inside your shadowsilk cloak.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a barbed arrow.
Also here: Dazia.
Obvious paths: northeast, east, southeast.
Dazia slings a forester's crossbow over her shoulder.
You peer east and see ...

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
Dazia slings a forester's crossbow off from over her shoulder.
Dazia reaches into her quiver and gets one of her slender tip bolts to load her forester's crossbow.
Dazia says, "hello bro"
You rub Dazia.
Dazia just went northeast.
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Dazia.
Obvious paths: southeast, south, southwest, northwest.
Dazia just went south.

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a barbed arrow.
Obvious paths: northeast, east, southeast.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a slender tip bolt, a barbed arrow, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, Savage Kloudz, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
Kovan picks up a barbed arrow.
Kovan ds his longbow with a barbed arrow.

* Kloudz was just struck down!
You reveal yourself.
You splash some naphtha on Kloudz and gesture at him.
The mana you were holding contributes to the spell.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on Kloudz's right arm. The naphtha bursts into flame, burning Kloudz badly!
The beam completely incinerates the right arm!
Kloudz's ebon-hued bow falls to the ground.

* Kloudz is slain before your eyes!
Roundtime: 1 seconds

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
Kovan just arrived.
Kovan turns to face you.
* Kovan fires a barbed arrow at you. You attempt to evade. The arrow lands a good strike to your right hand.
The barbed arrow lodges itself shallowly into you!
[You're smashed up, solidly balanced with no advantage.]
You raise your arms skyward, chanting the words of the Refractive Field spell.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see an ebon-hued bow with a needle-bodkin arrow on it, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: the body of Savage Kloudz who is lying down, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a barbed arrow.
Obvious paths: northeast, east, southeast.
You harness 5 mana and attempt to hold it.
Roundtime: 3 seconds
Dazia comes out of hiding.
You gesture.
The whole world begins to shimmer as a refractive field slowly gathers around you.
Dazia reaches into her quiver and gets one of her slender tip bolts to load her forester's crossbow.
You harness 5 more mana and add it to the 5 you were holding.
Roundtime: 3 seconds
[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see an ebon-hued bow with a needle-bodkin arrow on it, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: the body of Savage Kloudz who is lying down, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
The refractive field gathers around you, completely hiding you from view.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see an ebon-hued bow with a needle-bodkin arrow on it, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: the body of Savage Kloudz who is lying down, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
Kovan just arrived.
Kovan searches around for a moment.
You peer north and see ...

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
Kennoki says, "i would but i dont know how long ill be here"
Kovan just went west.
You feel a slight pain from the barbed arrow lodged in your left hand.
You peer west and see ...

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a barbed arrow.
Also here: Dazia.
Obvious paths: northeast, east, southeast.
Ravik just arrived.
Dazia just arrived.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.
[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see an ebon-hued bow with a needle-bodkin arrow on it, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Dazia, Ravik, the body of Savage Kloudz who is lying down, Kennoki, and the body of Student Pendil who is lying down.
Obvious paths: north, east, south, west.
Ravik picks up an ebon-hued bow.
Dazia just went north.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Also here: Dazia.
Obvious paths: southeast, south, southwest, northwest.
Dazia just went southwest.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a needle-bodkin arrow and a barbed arrow.
Also here: Dazia.
Obvious paths: northeast, east, southeast.
You harness 5 more mana and add it to the 10 you were holding.
Roundtime: 3 seconds
You feel fully prepared to cast your spell.
Dazia comes out of hiding.
Dazia drops a needle-bodkin arrow.
Dazia works carefully at tending her wounded left arm.
Kovan just arrived.
Kovan searches around for a moment.
Dazia just went southeast.
[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a needle-bodkin arrow, a needle-bodkin arrow, and a barbed arrow.
Also here: Kovan.
Obvious paths: northeast, east, southeast.
Kovan just went southeast.

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Also here: Kovan and the body of Student Pendil who is lying down.
Obvious paths: north, northeast, northwest.
You feel a slight pain from the barbed arrow lodged in your right hand.
Kovan just went north.
You harness 4 more mana and add it to the 15 you were holding.
Roundtime: 3 seconds
You sense an overall increase in moon mana.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a slender tip bolt, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Ravik, the body of Savage Kloudz who is lying down, and Kennoki.
Obvious paths: north, east, south, west.
Ravik just went south.
Kovan just arrived.

[Hilltop Cemetery, Winding Footpath]
Just beyond the iron fence that runs along the path to the southeast, you hear something moving about in the underbrush. Faint pinpoints of light fade in and out of the trees and you would swear the temperature just dropped. The outline of a square structure lies to the south, while a faint trail heads northwest through low-hanging trees. You also see a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed bolt, a crossbow bolt, some wild corn, some wild corn, some wild corn, and an imposing marble crypt.
Obvious paths: southeast, south, southwest, northwest.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a barbed arrow, a slender tip bolt, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, the body of Savage Kloudz who is lying down, and Kennoki.
Obvious paths: north, east, south, west.
Kovan searches around for a moment.
Kovan searches around for a moment.
You see Savage Kloudz Rustysword, a Kaldar.
He has crystal green eyes, short thick platinum hair that is loose, and fair skin.
He is young for a Kaldar.
He is clean shaven.
He has a tattoo of a fist of dark clouds holding a sword made of lightning on his arm.

He appears to be dead! Other than that...


He has minor scars about the head, an ugly stump for a right arm, deep slashes across the left arm, faint scuffing to the right leg, faint scuffing to the chest.

He is bleeding severely from the right arm and lightly from the left arm.

He has a warhead arrow lodged shallowly into his chest, a slender tip bolt lodged shallowly into his chest.

He is wearing a pair of black leather gloves, a pitch-black hood, a mottled weapon harness formed from patches of tanned skins, some jet black leathers, a sooty black cotton shirt adorned with shrike-carved buttons, a thick leather rucksack with bronze clasps, a black velvet hip pouch embroidered with gold stars depicting the Shrike, some scale-embossed black leather pants that hang in loose folds, a gold longbow ear-stud, an onyx scorpion medallion, an obsidian scorpion bauble and a pirate's bow.
Kennoki skillfully removes a warhead arrow from Kloudz's chest leaving the wound no worse than it was before.
You peer west and see ...

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a needle-bodkin arrow and a barbed arrow.
Obvious paths: northeast, east, southeast.
You feel a slight pain from the barbed arrow lodged in your left hand.
Kovan just went south.
You peer east and see ...

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Obvious paths: southwest, west, northwest.
Your body feels extremely beat up.
Your spirit feels full of life.
You have a crushed skull with horrendous wounds, some minor abrasions to the right arm, a few nearly invisible scars along the right arm, some tiny scratches to the right hand, some tiny scratches to the left hand, deep slashes across the chest area, cuts and bruises about the back.

Bleeding
Area Rate
-----------------------------------------
head (tended)
chest (tended)

You have a barbed arrow lodged shallowly into your right hand, a barbed arrow lodged shallowly into your left hand.

[Hilltop Cemetery, Inside Fence]
A cold breeze blows through the area changing its direction when you turn, as if guided by some unseen force. Several paths lead off to the north into the trees. Along the perimeter, a low wrought-iron fence serves as a token boundary for the cemetery. You also see a blunt flint-tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, a slender tip arrow, a barbed arrow, a barbed arrow, and the Lich Gate.
Also here: Kovan.
Obvious paths: north, northeast, northwest.
Your concentration slips for a moment, and your spell is lost.
Kovan just went north.

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a needle-bodkin arrow and a barbed arrow.
Obvious paths: northeast, east, southeast.
That won't use very much of your current harness.
You raise your arms skyward, chanting the words of the Burn spell.
You feel fully prepared to cast your spell.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a warhead arrow, a barbed arrow, a slender tip bolt, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, the body of Savage Kloudz who is lying down, and Kennoki.
Obvious paths: north, east, south, west.
Kennoki skillfully removes a slender tip bolt from Kloudz's chest leaving the wound no worse than it was before.
Kovan just went west.
You peer west and see ...

[Hilltop Cemetery, Winding Footpath]
The path begins to weave its way through dense trees, snaking around small burial sites that contain several old stone grave markers. The grounds have been kept clear and the grass is cut low around each tombstone. Someone must visit this place regularly. You also see a needle-bodkin arrow and a barbed arrow.
Also here: Kovan.
Obvious paths: northeast, east, southeast.
Kovan just arrived.
Kovan just went east.
Kennoki drops a slender tip bolt.
You peer east and see ...

[Hilltop Cemetery, Graves]
Each of the graves in this part of the cemetery is marked with a simple wax candle. Despite the constant breeze, the flames of every candle continue to burn and flicker, lighting the ground with an eerie orange glow. You also see a needle-bodkin arrow and a needle-bodkin arrow.
Also here: Kovan.
Obvious paths: southwest, west, northwest.

Kovan just arrived.

[Hilltop Cemetery, Before Mausoleum]
The trees have given way to a mausoleum crafted from white marble. The entrance is marked by two smooth columns and perched just above, a solemn-looking stone gargoyle surveys the surroundings. You also see a slender tip bolt, a warhead arrow, a barbed arrow, a slender tip bolt, a slender tip bolt, a fishtail head arrow, a warhead arrow, a needle-bodkin arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, a barbed arrow, and a huge **WARNING** sign.
Also here: Kovan, the body of Savage Kloudz who is lying down, and Kennoki.
Obvious paths: north, east, south, west.

Kovan points at Dazia, ruining her hiding place.
Driving in with naturally fluid movements, Dazia fires a slender tip bolt at Kovan. Kovan dodges, ducking casually.
The slender tip bolt lands nearby!

Driving in with naturally fluid movements, Kovan fires a warhead arrow at Dazia. Dazia attempts to evade, moving directly into the blow. The arrow lands a massive strike that slides the warhead arrow deeply into the stomach, severely stunning her!
The warhead arrow lodges itself firmly into Dazia!

* Kovan was just struck down!
You reveal yourself.
You splash some naphtha on Kovan and gesture at him.
The mana you were holding contributes to the spell.
A brilliant moonbeam descends from the sky and shrinks into a tiny point centered on Kovan's head. The naphtha bursts into flame, burning Kovan badly!
The beam completely incinerates the head!

* Kovan is slain before your eyes!
Kovan's ebony longbow falls to the ground.

Roundtime: 1 seconds

[Time Out Zone]
Clean, sober white walls rise up around you. You have been automatically moved to this room by our murder tracking system because you have killed too many people recently. You will be automatically released in several hours, but will be sent back here for an even longer period of time if you kill again.
You also see: a book of DragonRealms Policy.
Obvious exits: quit.

***

Girru, you have killed more than twice in the last day.

Whether justified or not, you are being placed in a holding room. You will be released in 4 hours automatically by the system. Please do not assist concerning this matter as the GMs will not override this system.
***